SUPER ROBOT WARS T

Donate >
Credits
optantic
Uploader
Iliak
Created
10 Apr 2019

SUPER ROBOT WARS T

Average rating: 5.0/5

5
4
4
0
3
0
2
0
1
0

Cheat source :

Source code Machine code
 
None
[Money 99999999]
04000000 01aa1ca8 05f5e0ff
write32(Heap + 0x01AA1CA8 + register_0, 0x05F5E0FF )
[TacP 9999999]
04000000 01aa1cc0 0098967f
write32(Heap + 0x01AA1CC0 + register_0, 0x0098967F )
[SR Points 99]
01000000 01aa1d84 00000063
write8(Heap + 0x01AA1D84 + register_0, 0x63 )
[All Parts x80]
300e0000 00000080
end
01000000 01aa1ea8 00000050
write8(Heap + 0x01AA1EA8 + register_0, 0x50 )
78000000 00000018
register_0 += 0x00000018
310e0000
end
20000000
end if
[All 38 Skills x80]
300e0000 00000026
end
04010000 01aa2aa8 00000050
write32(Heap + 0x01AA2AA8 + register_1, 0x00000050 )
78010000 00000018
register_1 += 0x00000018
310e0000
end
20000000
end if
[All Pilots Max EXP]
300e0000 0000034c
end
02020000 018cc66c 0000bf68
write16(Heap + 0x018CC66C + register_2, 0xBF68 )
74020000 000001f8
register_2 += 0x000001f8
310e0000
end
20000000
end if
[Dogma Grade 6]
01000000 01aa1de8 00000006
write8(Heap + 0x01AA1DE8 + register_0, 0x06 )
[ExC 10]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
780f0000 000000fc
register_f += 0x000000fc
610f0000 00000000 0000000a
write_reg8(register_f + 0x0, 0x0a)
[Always Movable]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
780f0000 00000090
register_f += 0x00000090
610f0000 00000000 0000008c
write_reg8(register_f + 0x0, 0x8c)
[1st Pilot 999 SP Moral All S]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
780f0000 00000034
register_f += 0x00000034
640f0000 00000000 00000000
write_reg32(register_f + 0x0, 0x00000000)
780f0000 00000004
register_f += 0x00000004
620f0000 00000000 000003e7
write_reg16(register_f + 0x0, 0x03e7)
780f0000 00000020
register_f += 0x00000020
640f0000 00000000 03e703e7
write_reg32(register_f + 0x0, 0x03e703e7)
[99999 HP 999 EN All S]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
780f0000 00000020
register_f += 0x00000020
640f0000 00000000 00000000
write_reg32(register_f + 0x0, 0x00000000)
780f0000 00000004
register_f += 0x00000004
610f0000 00000000 00000007
write_reg8(register_f + 0x0, 0x07)
780f0000 00000024
register_f += 0x00000024
680f0000 0001869f 0001869f
write_reg64(register_f + 0x0, 0x0001869f0001869f)
780f0000 00000004
register_f += 0x00000004
640f0000 00000000 03e703e7
write_reg32(register_f + 0x0, 0x03e703e7)
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
780f0000 00000034
register_f += 0x00000034
640f0000 00000000 0001869f
write_reg32(register_f + 0x0, 0x0001869f)
[Mov 16]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
780f0000 00000025
register_f += 0x00000025
610f0000 00000000 00000010
write_reg8(register_f + 0x0, 0x10)
[Weapon1 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon2 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon3 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon4 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000018
register_f = read64(HEAP + 0x00000018)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon5 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000020
register_f = read64(HEAP + 0x00000020)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon6 Infinite Ammo]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000028
register_f = read64(HEAP + 0x00000028)
780f0000 00000028
register_f += 0x00000028
610f0000 00000000 00000000
write_reg8(register_f + 0x0, 0x00)
[Weapon1 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)
[Weapon2 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)
[Weapon3 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)
[Weapon4 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000018
register_f = read64(HEAP + 0x00000018)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)
[Weapon5 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000020
register_f = read64(HEAP + 0x00000020)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)
[Weapon6 Attack Range 48]
580f0000 0180f340
register_f = read64(HEAP + 0x0180f340)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000000
register_f = read64(HEAP + 0x00000000)
580f1000 00000008
register_f = read64(HEAP + 0x00000008)
580f1000 00000010
register_f = read64(HEAP + 0x00000010)
580f1000 00000028
register_f = read64(HEAP + 0x00000028)
780f0000 00000027
register_f += 0x00000027
610f0000 00000000 00000030
write_reg8(register_f + 0x0, 0x30)