Fire Emblem: Three Houses

Shape the future of a continent on the verge of war in Fire Emblem: Three Houses for Nintendo Switch.

Publisher
Nintendo
Developer
Nintendo
Release date
26 Jul 2019
Category
RPG, Strategy

Donate >
Credits
Compiled and updated for 1.1.0 from various authors
Uploader
Impala
Created
28 Nov 2019

Fire Emblem: Three Houses

Average rating: 5.0/5

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Cheat source :

[Fire Emblem Three Houses V1.1.0]
580F0000 01ABAF60
580E0000 01A2F1B8

move.q #$0001ABAF60, r15
move.q #$0001A2F1B8, r14
[Max Money]
04000000 01adf1e4 0098967f

move.l $0098967F, #$001ADF1E4(r0)
[Max Money Alternate]
580F0000 01ABAF60
780F0000 00024274
640F0000 00000000 000F423F

move.q #$0001ABAF60, r15
add.q $00024274, r15
move.l $00000000000F423F, (r15)
[exp x1]
04000000 003e06d8 0B010129

move.l $0B010129, #$0003E06D8(r0)
[exp x4]
04000000 003e06d8 0B010929

move.l $0B010929, #$0003E06D8(r0)
[exp x8]
04000000 003e06d8 0B010D29

move.l $0B010D29, #$0003E06D8(r0)
[exp x16]
04000000 003e06d8 0B011129

move.l $0B011129, #$0003E06D8(r0)
[Skill x1]
04000000 003e08fc 0B02014A
04000000 003d5504 0B020129

move.l $0B02014A, #$0003E08FC(r0)
move.l $0B020129, #$0003D5504(r0)
[Skill x4]
04000000 003e08fc 0B02094A
04000000 003d5504 0B020929

move.l $0B02094A, #$0003E08FC(r0)
move.l $0B020929, #$0003D5504(r0)
[Skill x8]
04000000 003e08fc 0B020D4A
04000000 003d5504 0B020D29

move.l $0B020D4A, #$0003E08FC(r0)
move.l $0B020D29, #$0003D5504(r0)
[Skill x16]
04000000 003e08fc 0B02114A
04000000 003d5504 0B021129

move.l $0B02114A, #$0003E08FC(r0)
move.l $0B021129, #$0003D5504(r0)
[Skill x1 booster in Teaching]
04000000 003aa2d4 0B020129

move.l $0B020129, #$0003AA2D4(r0)
[Skill x16 booster in Teaching]
04000000 003aa2d4 0B021129

move.l $0B021129, #$0003AA2D4(r0)
[Max Action Points]
58000000 01A2F1B8
78000000 000B0E07
61001000 00000000 0000000A
62000000 00000000 00000307

move.q #$0001A2F1B8, r0
add.q $000B0E07, r0
move.b $000000000000000A, (r0)+
move.w $0000000000000307, (r0)
[+1 to all Stats with growth ON]
04000000 003A9010 2A1403E0
04000000 003A9210 2A1403E0

move.l $2A1403E0, #$0003A9010(r0)
move.l $2A1403E0, #$0003A9210(r0)
[+1 to all Stats with growth OFF]
04000000 003A9010 2A1703E0
04000000 003A9210 2A1703E0

move.l $2A1703E0, #$0003A9010(r0)
move.l $2A1703E0, #$0003A9210(r0)
[+1 to all Stats with growth ON ALTERNATE]
04000000 003a9bac F1001D1F
04000000 003a9ca8 11000539
04000000 003a9e34 11000539
04000000 003a8f64 F1001F1F
04000000 003a9020 11000668
04000000 003a9220 11000668

move.l $F1001D1F, #$0003A9BAC(r0)
move.l $11000539, #$0003A9CA8(r0)
move.l $11000539, #$0003A9E34(r0)
move.l $F1001F1F, #$0003A8F64(r0)
move.l $11000668, #$0003A9020(r0)
move.l $11000668, #$0003A9220(r0)
[+1 to all Stats with growth OFF ALTERNATE]
04000000 003a9bac F100251F
04000000 003a9ca8 1A89D539
04000000 003a9e34 1A89D539
04000000 003a8f64 F100271F
04000000 003a9020 1A93A668
04000000 003a9220 1A93A668

move.l $F100251F, #$0003A9BAC(r0)
move.l $1A89D539, #$0003A9CA8(r0)
move.l $1A89D539, #$0003A9E34(r0)
move.l $F100271F, #$0003A8F64(r0)
move.l $1A93A668, #$0003A9020(r0)
move.l $1A93A668, #$0003A9220(r0)
[Inf Materials/Gifts]
40000000 00000000 00000000
04000000 003bc5a8 4B1F014A
04000000 003bc5d8 4B1F014A

move.q r0, $0000000000000000
move.l $4B1F014A, #$0003BC5A8(r0)
move.l $4B1F014A, #$0003BC5D8(r0)
[Infinite Exam Retakes]
580F0000 01ABAF60
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000

move.q #$0001ABAF60, r15
add.q $00000723, r15
loop r14, $0000003C
move.w $0000000000000000, (r15)
add.q $0000024C, r15
endloop r14
[Infinite Motivation]
580F0000 01ABAF60
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 0000024C
310E0000

move.q #$0001ABAF60, r15
add.q $00000708, r15
loop r14, $0000003C
move.w $0000000000000064, (r15)
add.q $0000024C, r15
endloop r14
[Unlimited Weapon/weapon art/Magic usage]
580F0000 01A69D50
780F0000 00000002
620F0000 00000000 00000064
780F0000 00000004
620F0000 00000000 00000064
780F0000 00000004
620F0000 00000000 00000064
780F0000 00000004
620F0000 00000000 00000064
780F0000 00000004
620F0000 00000000 00000064
780F0000 00000004
620F0000 00000000 00000064
780F0000 00000004
580F0000 01A69D60
780F0000 0000000A
610F0000 00000000 00000000
580F0000 01A69D50
780F0000 00000094
640F1000 00000000 64646464
640F1000 00000000 64646464
620F0000 00000000 00006464

move.q #$0001A69D50, r15
add.q $00000002, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.w $0000000000000064, (r15)
add.q $00000004, r15
move.q #$0001A69D60, r15
add.q $0000000A, r15
move.b $0000000000000000, (r15)
move.q #$0001A69D50, r15
add.q $00000094, r15
move.l $0000000064646464, (r15)+
move.l $0000000064646464, (r15)+
move.w $0000000000006464, (r15)
[All Characters - Current Class Max XP]
580F0000 01ABAF60
780F0000 0000068C
300E0000 0000003C
620F0000 00000000 000000C8
780F0000 0000024C
310E0000

move.q #$0001ABAF60, r15
add.q $0000068C, r15
loop r14, $0000003C
move.w $00000000000000C8, (r15)
add.q $0000024C, r15
endloop r14
[Max Movement Point(L to switch on)]
80000040
04000000 000afc54 1A88B100
20000000

if L
move.l $1A88B100, #$0000AFC54(r0)
end
[Max Movement Point(R to switch off)]
80000080
04000000 000afc54 1A88B2E0
20000000

if R
move.l $1A88B2E0, #$0000AFC54(r0)
end
[RENOWN DOESN'T DECREASE(ON)]
04000000 003BF354 6B1F0108

move.l $6B1F0108, #$0003BF354(r0)
[RENOWN DOESN'T DECREASE(OFF)]
04000000 003BF354 6B010108

move.l $6B010108, #$0003BF354(r0)
[INF SHOP ITEMS(ON)]
04000000 003B1914 1A883108
04000000 003B1934 1A883108
04000000 003B1954 1A883108
04000000 003B1974 1A883108
04000000 003B1994 1A883108

move.l $1A883108, #$0003B1914(r0)
move.l $1A883108, #$0003B1934(r0)
move.l $1A883108, #$0003B1954(r0)
move.l $1A883108, #$0003B1974(r0)
move.l $1A883108, #$0003B1994(r0)
[INF SHOP ITEMS(OFF)]
04000000 003B1914 1A883048
04000000 003B1934 1A883048
04000000 003B1954 1A883048
04000000 003B1974 1A883048
04000000 003B1994 1A883048

move.l $1A883048, #$0003B1914(r0)
move.l $1A883048, #$0003B1934(r0)
move.l $1A883048, #$0003B1954(r0)
move.l $1A883048, #$0003B1974(r0)
move.l $1A883048, #$0003B1994(r0)
[Difficuty: Normal]
580A0000 01A2F1B8
780A0000 000B01B4
610A0000 00000000 00000000

move.q #$0001A2F1B8, r10
add.q $000B01B4, r10
move.b $0000000000000000, (r10)
[Difficuty: Hard]
580A0000 01A2F1B8
780A0000 000B01B4
610A0000 00000000 00000001

move.q #$0001A2F1B8, r10
add.q $000B01B4, r10
move.b $0000000000000001, (r10)
[Difficuty: Maddening]
580A0000 01A2F1B8
780A0000 000B01B4
610A0000 00000000 00000002

move.q #$0001A2F1B8, r10
add.q $000B01B4, r10
move.b $0000000000000002, (r10)
[Difficuty: Inferno]
580A0000 01A2F1B8
780A0000 000B01B4
610A0000 00000000 00000003

move.q #$0001A2F1B8, r10
add.q $000B01B4, r10
move.b $0000000000000003, (r10)
[All Characters - Unlock All Jobs]
580F0000 019D76F0
780F0000 00000717
300E0000 00000023
610F0000 00000000 000000FF
780F0000 00000230
310E0000
580F0000 019D76F0
780F0000 00000718
300E0000 00000023
640F0000 00000000 FFFFFFFF
780F0000 00000230
310E0000

move.q #$00019D76F0, r15
add.q $00000717, r15
loop r14, $00000023
move.b $00000000000000FF, (r15)
add.q $00000230, r15
endloop r14
move.q #$00019D76F0, r15
add.q $00000718, r15
loop r14, $00000023
move.l $00000000FFFFFFFF, (r15)
add.q $00000230, r15
endloop r14
[Unlock all regular Classes]
580F0000 01ABAF60
780F0000 00000717
300E0000 0000003C
610F1000 00000000 000000FF
640F1000 00000000 FFFFFDFF
780F0000 00000247
310E0000 
move.q #$0001ABAF60, r15
add.q $00000717, r15
loop r14, $0000003C
move.b $00000000000000FF, (r15)+
move.l $00000000FFFFFDFF, (r15)+
add.q $00000247, r15
endloop r14